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Peter W. Frey, ed. Chess Skill in Man and Machine, 2nd
ed. New York: Springer-Verlag, 1983. A classic collection of early
papers, including the much-studied paper by Slate and Atkin on the
Chess 4.5 program.
Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, and Andreas
Nowatzyk. "A Grandmaster-level Chess Machine." Scientific
American 263,4 (October 1990). A review of the history of
computer chess and a description of the Deep Thought chess machine,
the predecessor to Deep Blue.
David Levy and Monty Newborn. How Computers Play Chess. New
York: Computer Science Press, 1991. A broad overview of computer chess
from its historical development to basic tips on how to write a chess
program.
T. Anthony Marsland and Jonathan Schaeffer, eds. Computers, Chess,
and Cognition. New York: Springer-Verlag, 1990. A fairly
technical collection of papers, this book describes advances in
computer chess through 1989 and examines the relationship between
computer chess and artificial intelligence. It includes detailed
descriptions of Cray Blitz, Hitech, and Deep Thought.
Claude Shannon. "Programming a computer for playing chess."
Philosophical Magazine 41 (1950): 256-75. The original and still
much-referenced paper.
   
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